Unity Manual,unity3d手册
Unity Manual
unity3d使用手册
Welcome to Unity.
欢迎你的到来!
Unity is made to empower users to create the best interactive entertainment or multimedia experience that they can. This manual is designed to help you learn how to use Unity, from basic to advanced techniques. It can be read from start to finish or used as a reference.
untiy3d致力于为使用者提供创造优秀的互动娱乐及多媒体体验的工具。本手册将帮助你学习使用untiy3d,从基础知识到高级功能技巧。你可以按顺序阅读本手册或者将本手册作为一案头查阅参考工具书。
The manual is divided into three sections. The first section, User Guide, is an introduction to Unity's interface, asset workflow, and the basics of building a game. If you are new to Unity, it is recommended that you start learning by reading the Unity Basics subsection.
本手册分为三个章节。第一章节:用户手册,
The second section, FAQ, is a collection of frequently asked questions about performing common tasks that require a few steps.
The third section, Advanced, addresses topics such as game optimization, shaders, file sizes, and deployment.
When you're done reading, be sure to take a look at the Reference Manual and the Scripting Reference for further help while constructing your games.
If you find that any question you have is not answered in this manual please ask in the forum. You'll definitely find your answer there.
Happy reading,
The Unity team
Table of Contents
- User Guide
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- FAQ
- Activation
- Game Code Questions
- Graphics Questions
- How Do I Import Alpha Textures?
- How Do I Use Bump Maps?
- How do I use Detail Textures?
- How Do I Make a Cubemap Texture?
- How do I Make a Skybox?
- How Do I make a Mesh Particle Emitter?
- How do I make a Splash Screen?
- How do I make a Spot Light Cookie?
- How do I fix the rotation of an imported model?
- How do I use Water?
- How do I import objects from my 3D app?
- Workflow Questions
- Advanced
- Profiler
- Loading Resources at Runtime
- Modifying Source Assets Through Scripting
- Update Order
- Shadows in Unity
- Optimizing Graphics Performance
- Reducing File Size
- Web Player Streaming
- Web Player Deployment
- Web Player Debugging
- Plugins - Pro only feature
- Build Player Pipeline
- Command line arguments
- Shaders
- Graphics Emulation
- Network Emulation
- Visual Studio C# Integration
- Using External Version Control Systems with Unity

