UnityDecal物体痕迹系统扩展
UnityDecal is your solution for decal support in Unity3D. Decals are used for bullet holes, footprints and blood splats sticking to walls and surfaces.
Version 1.0 of UnityDecal features:
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-Dynamic generation of decals of varied sizes
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-Decals stick to surface normal automatically with configurable bias
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-Management of decals based on time and maximum allowed amount
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-Automatic fade after lifetime expires
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-Easy to integrate, two classes to drag into project
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-Fully source code and scene provided
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-FREE updates for entire 1.x line of UnityDecal
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-License only $5 US
Requirements:
1-Unity3D 2.61 Basic or Pro
NEWS
27 - 04 - 2010 - Update Coming Next Week
Version 1.1 of UnityDecal is nearly ready. Here are some of the new features:
- Code cleanup and optimizations
- New spawner manager allowing multiple decal spawners to be activated by name or reference from anywhere in code
- New functions:
- Shoot2D
- Shoot3D
- Explode3D
- Explode3DWithVelocity
- SpawnAtPosition
- Optional edge detect to stop bleed of decal off surface
- Support for non-planar surfaces
- Choice of offset geometry or blended decal
- Expanded demo with new examples:
- Pistol
- Headshot
- Explosive Decompression
- Footprints

