UnityDecal物体痕迹系统扩展

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UnityDecal is your solution for decal support in Unity3D.  Decals are used for bullet holes, footprints and blood splats sticking to walls and surfaces.  

Version 1.0 of UnityDecal features:

  1. -Dynamic generation of decals of varied sizes

  2. -Decals stick to surface normal automatically with configurable bias

  3. -Management of decals based on time and maximum allowed amount

  4. -Automatic fade after lifetime expires

  5. -Easy to integrate, two classes to drag into project

  6. -Fully source code and scene provided

  7. -FREE updates for entire 1.x line of UnityDecal

  8. -License only $5 US

Requirements:

 1-Unity3D 2.61 Basic or Pro

Buy UnityDecal Now

NEWS

27 - 04 - 2010 - Update Coming Next Week

Version 1.1 of UnityDecal is nearly ready.  Here are some of the new features:

- Code cleanup and optimizations

- New spawner manager allowing multiple decal spawners to be activated by name or reference from anywhere in code 

- New functions: 

    - Shoot2D 

    - Shoot3D 

    - Explode3D

    - Explode3DWithVelocity 

    - SpawnAtPosition

- Optional edge detect to stop bleed of decal off surface

- Support for non-planar surfaces 

- Choice of offset geometry or blended decal 

- Expanded demo with new examples: 

    - Pistol 

    - Headshot 

    - Explosive Decompression 

    - Footprints